]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
Use more actor.grab_key_focus() and less stage.connect('key-press-event')
authorDan Winship <danw@gnome.org>
Wed, 3 Nov 2010 17:30:08 +0000 (13:30 -0400)
committerDan Winship <danw@gnome.org>
Mon, 20 Dec 2010 22:32:07 +0000 (17:32 -0500)
Until recently, the clutter keyboard focus was almost always kept on
the stage, and bits of code that wanted to do stuff with the keyboard
would just watch for key-press-events on the stage. In several places,
the code wasn't even bothering to ensure that the focus was on the
stage, which caused problems with other actors that explicitly grabbed
focus.

A previous fix for this (f21403fd) was to always reset the focus to
the stage after calling pushModal(), but a better fix is to just
actually make use of the keyboard focus everywhere rather than having
everyone try to read events off the stage.

Now pushModal(actor) also does actor.grab_key_focus(), and various
bits of code have been changed to read key events off their own
toplevels rather than off the stage, meaning there's no chance of them
accidentally getting someone else's events.

https://bugzilla.gnome.org/show_bug.cgi?id=618885

js/ui/altTab.js
js/ui/lookingGlass.js
js/ui/main.js
js/ui/messageTray.js
js/ui/viewSelector.js

index b3f074d078ac3f505994e89ae700c076d14a8bda..824c1b0979a0dd7d542f3639dfd0a4cf52ffdcb5 100644 (file)
@@ -126,8 +126,8 @@ AltTabPopup.prototype = {
             return false;
         this._haveModal = true;
 
-        this._keyPressEventId = global.stage.connect('key-press-event', Lang.bind(this, this._keyPressEvent));
-        this._keyReleaseEventId = global.stage.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent));
+        this.actor.connect('key-press-event', Lang.bind(this, this._keyPressEvent));
+        this.actor.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent));
 
         this.actor.connect('button-press-event', Lang.bind(this, this._clickedOutside));
         this.actor.connect('scroll-event', Lang.bind(this, this._onScroll));
@@ -383,11 +383,6 @@ AltTabPopup.prototype = {
         if (this._thumbnails)
             this._destroyThumbnails();
 
-        if (this._keyPressEventId)
-            global.stage.disconnect(this._keyPressEventId);
-        if (this._keyReleaseEventId)
-            global.stage.disconnect(this._keyReleaseEventId);
-
         if (this._motionTimeoutId != 0)
             Mainloop.source_remove(this._motionTimeoutId);
         if (this._thumbnailTimeoutId != 0)
index 9842555912d8aa1a8f54e3a4f096fe80bac3d70d..60bab9b0f896460c509b0928ce7e3894d6402b16 100644 (file)
@@ -663,7 +663,7 @@ LookingGlass.prototype = {
                                         style_class: 'lg-dialog',
                                         vertical: true,
                                         visible: false });
-
+        this.actor.connect('key-press-event', Lang.bind(this, this._globalKeyPressEvent));
 
         this._interfaceSettings = new Gio.Settings({ schema: 'org.gnome.desktop.interface' });
         this._interfaceSettings.connect('changed::monospace-font-name',
@@ -924,20 +924,15 @@ LookingGlass.prototype = {
         if (this._open)
             return;
 
-        if (!Main.pushModal(this.actor))
+        if (!Main.pushModal(this._entry))
             return;
 
-        this._keyPressEventId = global.stage.connect('key-press-event',
-            Lang.bind(this, this._globalKeyPressEvent));
-
         this.actor.show();
         this.actor.lower(Main.chrome.actor);
         this._open = true;
 
         Tweener.removeTweens(this.actor);
 
-        global.stage.set_key_focus(this._entry);
-
         // We inverse compensate for the slow-down so you can change the factor
         // through LookingGlass without long waits.
         Tweener.addTween(this.actor, { time: 0.5 / St.get_slow_down_factor(),
@@ -950,9 +945,6 @@ LookingGlass.prototype = {
         if (!this._open)
             return;
 
-        if (this._keyPressEventId)
-            global.stage.disconnect(this._keyPressEventId);
-
         this._objInspector.actor.hide();
 
         this._historyNavIndex = -1;
@@ -965,7 +957,7 @@ LookingGlass.prototype = {
             this._borderPaintTarget = null;
         }
 
-        Main.popModal(this.actor);
+        Main.popModal(this._entry);
 
         Tweener.addTween(this.actor, { time: 0.5 / St.get_slow_down_factor(),
                                        transition: 'easeOutQuad',
index 056baab31c9db5972bd364839b90fe2698ba3384..f76c33bfb8f25ce7f0cff2b0f3e0f182cd0cd40c 100644 (file)
@@ -350,13 +350,13 @@ function _findModal(actor) {
  * @actor: #ClutterActor which will be given keyboard focus
  *
  * Ensure we are in a mode where all keyboard and mouse input goes to
- * the stage.  Multiple calls to this function act in a stacking fashion;
- * the effect will be undone when an equal number of popModal() invocations
- * have been made.
+ * the stage, and focus @actor. Multiple calls to this function act in
+ * a stacking fashion; the effect will be undone when an equal number
+ * of popModal() invocations have been made.
  *
- * Next, record the current Clutter keyboard focus on a stack.  If the modal stack
- * returns to this actor, reset the focus to the actor which was focused
- * at the time pushModal() was invoked.
+ * Next, record the current Clutter keyboard focus on a stack. If the
+ * modal stack returns to this actor, reset the focus to the actor
+ * which was focused at the time pushModal() was invoked.
  *
  * Returns: true iff we successfully acquired a grab or already had one
  */
@@ -386,7 +386,7 @@ function pushModal(actor) {
     }
     modalActorFocusStack.push([actor, curFocus]);
 
-    global.stage.set_key_focus(null);
+    global.stage.set_key_focus(actor);
     return true;
 }
 
@@ -416,6 +416,7 @@ function popModal(actor) {
     if (modalCount > 0)
         return;
 
+    global.stage.set_key_focus(null);
     global.end_modal(global.get_current_time());
     global.set_stage_input_mode(Shell.StageInputMode.NORMAL);
 }
index 08ad5c20e38373676059f43bef4cb9a550e1324a..a63744f51a22b425a3d16abeccbdf5510b9a6b64 100644 (file)
@@ -245,7 +245,6 @@ Notification.prototype = {
         this._prevFocusedWindow = null;
         this._prevKeyFocusActor = null;
 
-        this._focusWindowChangedId = 0;
         this._focusActorChangedId = 0;
         this._stageInputModeChangedId = 0;
         this._capturedEventId = 0;
@@ -624,29 +623,16 @@ Notification.prototype = {
         let metaDisplay = global.screen.get_display();
 
         this._prevFocusedWindow = metaDisplay.focus_window;
-        this._prevKeyFocus = global.stage.get_key_focus();
-
-        // We need to use the captured event in the overview, because we don't want to change the stage input mode to
-        // FOCUSED there. On the other hand, using the captured event doesn't work correctly in the main view because
-        // it doesn't allow focusing the windows again correctly. So we are using the FOCUSED stage input mode in the
-        // main view.
-        if (Main.overview.visible) {
-            if (!Main.pushModal(this.actor))
-                return;
-            this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
-        } else {
-            global.set_stage_input_mode(Shell.StageInputMode.FOCUSED);
+        this._prevKeyFocusActor = global.stage.get_key_focus();
 
-            this._focusWindowChangedId = metaDisplay.connect('notify::focus-window', Lang.bind(this, this._focusWindowChanged));
-            this._stageInputModeChangedId = global.connect('notify::stage-input-mode', Lang.bind(this, this._stageInputModeChanged));
+        if (!Main.overview.visible)
+            global.set_stage_input_mode(Shell.StageInputMode.FOCUSED);
 
-            this._keyPressId = global.stage.connect('key-press-event', Lang.bind(this, this._onKeyPress));
-        }
+        // Use captured-event to notice clicks outside the notification
+        // without consuming them.
+        this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
 
-        // We need to listen to this signal in the overview, as well as in the main view, to make the key bindings such as
-        // Alt+F2 work. When a notification has key focus, which is the case with chat notifications, all captured KEY_PRESS
-        // events have the actor with the key focus as their source. This makes it impossible to distinguish between the chat
-        // window input and the key bindings based solely on the KEY_PRESS event.
+        this._stageInputModeChangedId = global.connect('notify::stage-input-mode', Lang.bind(this, this._stageInputModeChanged));
         this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged));
 
         this._hasFocus = true;
@@ -654,19 +640,6 @@ Notification.prototype = {
             Main.messageTray.lock();
     },
 
-    _focusWindowChanged: function() {
-        let metaDisplay = global.screen.get_display();
-        // this._focusWindowChanged() will be called when we call
-        // global.set_stage_input_mode(Shell.StageInputMode.FOCUSED) ,
-        // however metaDisplay.focus_window will be null in that case. We only
-        // want to ungrab focus if the focus has been moved to an application
-        // window.
-        if (metaDisplay.focus_window) {
-            this._prevFocusedWindow = null;
-            this.ungrabFocus();
-        }
-    },
-
     _focusActorChanged: function() {
         let focusedActor = global.stage.get_key_focus();
         if (!focusedActor || !this.actor.contains(focusedActor)) {
@@ -676,15 +649,6 @@ Notification.prototype = {
     },
 
     _stageInputModeChanged: function() {
-        let focusedActor = global.stage.get_key_focus();
-        // TODO: We need to set this._prevFocusedWindow to null in order to
-        // get the cursor in the run dialog. However, that also means it's
-        // set to null when the application menu is activated, which defeats
-        // the point of keeping the name of the previously focused application
-        // in the panel. It'd be good to be able to distinguish between these
-        // two cases.
-        this._prevFocusedWindow = null;
-        this._prevKeyFocusActor = null;
         this.ungrabFocus();
     },
 
@@ -743,10 +707,6 @@ Notification.prototype = {
             return;
 
         let metaDisplay = global.screen.get_display();
-        if (this._focusWindowChangedId > 0) {
-            metaDisplay.disconnect(this._focusWindowChangedId);
-            this._focusWindowChangedId = 0;
-        }
 
         if (this._focusActorChangedId > 0) {
             global.stage.disconnect(this._focusActorChangedId);
@@ -759,20 +719,14 @@ Notification.prototype = {
         }
 
         if (this._capturedEventId > 0) {
-            Main.popModal(this.actor);
             global.stage.disconnect(this._capturedEventId);
             this._capturedEventId = 0;
         }
 
-        if (this._keyPressId > 0) {
-            global.stage.disconnect(this._keyPressId);
-            this._keyPressId = 0;
-        }
-
         this._hasFocus = false;
         Main.messageTray.unlock();
 
-        if (this._prevFocusedWindow) {
+        if (this._prevFocusedWindow && !metaDisplay.focus_window) {
             metaDisplay.set_input_focus_window(this._prevFocusedWindow, false, global.get_current_time());
             this._prevFocusedWindow = null;
         }
index c2c5b691e882841162ba942f52966310ad45ccb0..96d7a9717ed3b457178b4fbe29f8781a4e2220da 100644 (file)
@@ -16,12 +16,12 @@ const SearchDisplay = imports.ui.searchDisplay;
 const Tweener = imports.ui.tweener;
 
 
-function SearchEntry() {
-    this._init();
+function SearchEntry(focusBase) {
+    this._init(focusBase);
 }
 
 SearchEntry.prototype = {
-    _init : function() {
+    _init : function(focusBase) {
         this.actor = new St.Entry({ name: 'searchEntry',
                                     hint_text: _("Search your computer") });
         this.entry = this.actor.clutter_text;
@@ -45,11 +45,12 @@ SearchEntry.prototype = {
         this.pane = null;
 
         this._capturedEventId = 0;
+        this._focusBase = focusBase;
     },
 
     _updateCursorVisibility: function() {
         let focus = global.stage.get_key_focus();
-        if (focus == global.stage || focus == this.entry)
+        if (focus == this._focusBase || focus == this.entry)
             this.entry.set_cursor_visible(true);
         else
             this.entry.set_cursor_visible(false);
@@ -81,8 +82,8 @@ SearchEntry.prototype = {
 
         this.entry.text = '';
 
-        // Return focus to the stage
-        global.stage.set_key_focus(null);
+        // Return focus to the viewSelector
+        global.stage.set_key_focus(this._focusBase);
 
         this.entry.set_cursor_visible(true);
         this.entry.set_selection(0, 0);
@@ -117,11 +118,11 @@ SearchEntry.prototype = {
                 }
                 return false;
             case Clutter.EventType.KEY_PRESS:
-                // If neither the stage nor our entry have key focus, some
-                // "special" actor grabbed the focus (run dialog, looking
-                // glass); we don't want to interfere with that
+                // If some "special" actor grabbed the focus (run
+                // dialog, looking glass); we don't want to interfere
+                // with that
                 let focus = global.stage.get_key_focus();
-                if (focus != global.stage && focus != this.entry)
+                if (focus != this._focusBase && focus != this.entry)
                     return false;
 
                 let sym = event.get_key_symbol();
@@ -231,22 +232,23 @@ ViewTab.prototype = {
 };
 
 
-function SearchTab() {
-    this._init();
+function SearchTab(focusBase) {
+    this._init(focusBase);
 }
 
 SearchTab.prototype = {
     __proto__: BaseTab.prototype,
 
-    _init: function() {
+    _init: function(focusBase) {
         this._searchActive = false;
         this._searchPending = false;
         this._keyPressId = 0;
         this._searchTimeoutId = 0;
+        this._focusBase = focusBase;
 
         this._searchSystem = new Search.SearchSystem();
 
-        this._searchEntry = new SearchEntry();
+        this._searchEntry = new SearchEntry(focusBase);
         this._searchResults = new SearchDisplay.SearchResults(this._searchSystem);
         BaseTab.prototype._init.call(this,
                                      this._searchEntry.actor,
@@ -274,15 +276,15 @@ SearchTab.prototype = {
         BaseTab.prototype.show.call(this);
 
         if (this._keyPressId == 0)
-            this._keyPressId = global.stage.connect('key-press-event',
-                                                    Lang.bind(this, this._onKeyPress));
+            this._keyPressId = this._searchEntry.entry.connect('key-press-event',
+                                                               Lang.bind(this, this._onKeyPress));
     },
 
     hide: function() {
         BaseTab.prototype.hide.call(this);
 
         if (this._keyPressId > 0) {
-            global.stage.disconnect(this._keyPressId);
+            this._searchEntry.entry.disconnect(this._keyPressId);
             this._keyPressId = 0;
         }
         this._searchEntry.reset();
@@ -317,14 +319,7 @@ SearchTab.prototype = {
         this._searchTimeoutId = Mainloop.timeout_add(150, Lang.bind(this, this._doSearch));
     },
 
-    _onKeyPress: function(stage, event) {
-        // If neither the stage nor the search entry have key focus, some
-        // "special" actor grabbed the focus (run dialog, looking glass);
-        // we don't want to interfere with that
-        let focus = stage.get_key_focus();
-        if (focus != stage && focus != this._searchEntry.entry)
-            return false;
-
+    _onKeyPress: function(entry, event) {
         let symbol = event.get_key_symbol();
         if (symbol == Clutter.Up) {
             if (!this._searchActive)
@@ -393,7 +388,7 @@ ViewSelector.prototype = {
         this._tabs = [];
         this._activeTab = null;
 
-        this._searchTab = new SearchTab();
+        this._searchTab = new SearchTab(this.actor);
         this._searchArea.set_child(this._searchTab.title);
         this._addTab(this._searchTab);
 
@@ -559,14 +554,7 @@ ViewSelector.prototype = {
             }));
     },
 
-    _onKeyPress: function(stage, event) {
-        // Only process events if the stage has key focus - search is handled
-        // by the search tab, and we do not want to interfere with "special"
-        // actors grabbing focus (run dialog, looking glass, notifications).
-        let focus = stage.get_key_focus();
-        if (focus != stage)
-            return false;
-
+    _onKeyPress: function(actor, event) {
         let modifiers = Shell.get_event_state(event);
         let symbol = event.get_key_symbol();
         if (symbol == Clutter.Escape) {
@@ -600,8 +588,8 @@ ViewSelector.prototype = {
             this._overviewHidingId = Main.overview.connect('hiding',
                                                            Lang.bind(this, this._switchDefaultTab));
         if (this._keyPressId == 0)
-            this._keyPressId = global.stage.connect('key-press-event',
-                                                    Lang.bind(this, this._onKeyPress));
+            this._keyPressId = this.actor.connect('key-press-event',
+                                                  Lang.bind(this, this._onKeyPress));
 
         this._switchDefaultTab();
     },
@@ -610,7 +598,7 @@ ViewSelector.prototype = {
         this._searchTab.setFindAsYouType(false);
 
         if (this._keyPressId > 0) {
-            global.stage.disconnect(this._keyPressId);
+            this.actor.disconnect(this._keyPressId);
             this._keyPressId = 0;
         }